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  • Xero

    nagyúr

    Mai update:

    Release Notes for 5/7/2014

    [MATCHMAKING]
    - Fixed buytime ending as soon as all players join in QMM.
    - Increased warmuptime when all players are connected from 30 sec to 60 sec

    [UI]
    - Fixed the default radar scale and money position settings overlapping with the spectator UI in the most common resolutions.
    - Dropdown panels now support more than 20 options.
    - Fixed inventory grenades icons drawing black.
    - Fixed the bottom position player counter being a bit too low and cut off.
    - Fixed hud alert flickering.
    - Fixed Deathmatch Bonus Panel overlapping excessively with radar in extreme cases.
    - Optimized some hud options code which improves performance.
    - Money position relative to radar now considers safezone.
    - Fixed HUD background alpha not saving if you set cl_hud_background_alpha to 0.

    [SDK]
    - Added concommand 'rangefinder' for map makers (provides 2d and 3d distance to target).
    - In Demolition games, the last weapon can be any weapon and trigger the end of round logic if enabled.

    [MISC]
    - Added Effective range and rangefinder functionality to cl_weapon_debug_print_accuracy convar.
    - Fixed bad hostage icon positioning in some cases.
    - In DeathMatch it now says the right name for all guns.
    - In Demolition games, the next weapon panels now work for all guns.
    - Optimized backend performance when when accessing CS:GO inventory on Steam Community.

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