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  • enginev3.0

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    Release notes for 8/23 Update

    [ Gameplay ]
    - Exposed a classic dynamic crosshair style in the options that represents the weapons spread accurately.
    - Implemented first person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage.
    - Increased amount of tagging that results from hits.

    [ Bugs ]
    - Fixed the scoreboard turning toggleable in the end match state.
    - fixed not being able to bring up the pause menu without dismissing the scoreboard in the end match state.
    - Parallelized matchmaking results analysis process and reduced time game takes to perform matchmaking.
    - Improved matchmaking algorithm giving more weight to dedicated servers ping during matchmaking results analysis.

    [ Community ]
    - Removed the implicit dependency on round-limited matches so servers that want to use mp_timelimit instead can. Mp_timelimit is used only if mp_maxrounds is set to 0.
    - Exposed mp_forcecamera convar.
    - Exposed set of server hibernate convars.
    - Fixed code that was preventing mapper-placed weapons.

    A sas száll ide - száll oda, de a szálloda nem sas ide - sas oda || Logitech <3

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