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    hepike@hepike-laptop:~$ glxinfo
    name of display: :0.0
    display: :0 screen: 0


    direct rendering: No


    server glx vendor string: SGI
    server glx version string: 1.2
    server glx extensions:
    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
    GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
    client glx vendor string: ATI
    client glx version string: 1.3
    client glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_get_proc_address, GLX_SGI_video_sync, GLX_ARB_multisample,
    GLX_ATI_pixel_format_float, GLX_ATI_render_texture
    GLX version: 1.2
    GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_multisample
    OpenGL vendor string: Tungsten Graphics, Inc.
    OpenGL renderer string: Mesa DRI R200 20060602 AGP 1x x86/MMX/SSE2 TCL
    OpenGL version string: 1.3 Mesa 6.5.2
    OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_border_clamp,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
    GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_blend_color,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_lod_bias

    visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
    id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
    ----------------------------------------------------------------------
    0x23 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
    0x24 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
    0x25 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
    0x26 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
    0x27 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
    0x28 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
    0x29 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
    0x2a 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
    0x2b 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
    0x2c 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
    0x2d 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
    0x2e 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
    0x2f 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
    0x30 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
    0x31 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
    0x32 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
    0x4b 32 tc 1 0 0 c . . 0 0 0 0 0 0 0 0 0 0 0 0 0 None

    aggasztó az a sor fent, vagy csak nekem tűnik annak?mivel az ott a 3d gyorsitás=nem állapotát jelöli(?)(direct rendering: No) hogyan kell azt bekapcsolni?lehet akkor meg is oldódna a gondom, vagy nem?addig is guglizok kicsit.

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